THE HERO OF HARRIS VALLEY
For years, Newcastle has been the standard bearer and defender of the small town of Harris Valley. Thanks to him, the town has been a constant haven of peace for all its residents. But Newcastle will have to face a new challenge to continue his mission of defending the weak, he will have to participate in the Apex game and prove that he can have his place as a hero among the legends.
A high-level BMI soldier, Jackson deserted the scene after ignoring direct orders to fight what he thought was a losing battle. He knew he would never be safe from the remnants of the IMC – and neither would his sister, Anita, as long as she was with him. So when he was presumed dead in a ship explosion, he took the opportunity to leave his life behind, even if it meant leaving her behind, too.
To defend his teammates during games Apex Newcastle will be equipped with his trusty slaughter shield to be able to protect his allies when he reanimates and even be able to drag the person down to hide them. Jackson can also be offensive by charging into the crowd with a mobile shield to be able to block grenades and bullets while his ultimate is a huge fortified wall. Let’s start by presenting the Harris Valley hero’s abilities as simply as possible so that you can get an overview of his gameplay…
A TANK OR A SUPPORT ?
Newcastle is an active tank but also a passive support, so he can take the place of Gibraltar because he has a mobile shield so it’s easier to use and he can move him if he misses his throw. Thanks to his passive he can also take the role of a support to replace not only lifeline but also Gibraltar (and yes again) because he deploys a shield in front of his downed ally and drags him in the direction he wants without losing speed if he turns and he revives him at the same time. By using his ultimate while aiming at an ally Newcastle will be able to jump twice as far (30 => 60 m), he can not only catch up if he is slow but he can also take positions easily!
BEST LEGENDS COMPLEMENTARY TO NEWCASTLE
Since he has a half-support and half-tank role, he can replace Gibraltar, Rampart, Lifeline, Caustic and Wattson. Note that Newcastle could perfectly replace Caustic’s trap or Wattson’s fences but only on one side of a building.
AN INTERESTING TEAM…
Valk – Wattson – Newcastle
Valk – Caustic – Newcastle
By using this composition of legends you will have a team that will be able to make very long distance and at the end of the zone you will have the possibility to use the ultimate of Valk to go to take a house and to trap it completely in addition to fortifying it with Newcastle
PASSIVE: RETRIEVE THE WOUNDED
Newcastle reminds us of the first version of Lifeline, who could revive by protecting his ally with a literally invincible shield. Our hero has a variation of this passive. Not only will he be able to drag his allies back with a shield that protects them from frontal fire, but he will also be able to revive while dragging his ally.
TACTIC: MOBILE SHIELD
Our Captain Valley can launch a drone that will activate a door-shaped energy shield that he can direct by moving it forward or rotating it. This mobile shield is sensitive to damage, we’ll get to that later, Gibraltar shouldn’t be out of work like Lifeline though!
ULTIMATE: CASTLE WALL
The knight will jump brutally either towards a buddy or an enemy and hit the ground to be able to put up an ultra fortified wall and create a clear and solid barrier between the enemies and his team.
HOW TO PLAY NEWACASTLE
If you want to play Newcastle you will have to stay close to your teammates and never be late because your role is to be behind them to be able to put a shield either to push or to save one of your teammates so that he doesn’t get knocked down. If by misfortune your ally is knocked down you will be able to reanimate him directly since you are a nice Newcastle who plays with his companions! On the other hand, if you have the information that an enemy is broken or down, it will be your role to push using your ult or your ability (the door shield) to be able to attack them and finish them safely.
RANKED GAME CHANGES
The ranking system will take a breath of fresh air and introduce a relegation feature, so if you are a Diamond IV you will be able to drop down to Platinum I if you lose too many points. The points earned have been adjusted accordingly with a rework of the access costs. From now on, ranking points will reward teamwork in priority. Indeed, when you have a -72 for each Diamond game you will be forced to play with your team in order to make your game profitable!
PLAY FOR THE WIN, NOT THE KILLS
The goal of a battle royale is to survive, and frags are the way to achieve this. From now on, there will be no more limit of points won thanks to the frag and the value of frag is less and less high as the game goes on.
The time limit for assisting a kill has been increased from 10 to 15 seconds, as the 10 second time limit was considered too short and very frustrating for players not to have their assist earned. A very nice new feature to note from now on if a player you helped to put Ko, who is reanimated but put down directly you will still get the kill! Great, isn’t it?
ACCESS COST PER GAME REWORKED UPWARDS
The ranked mode has been legitimately judged too easy by experienced players so a new access point system has been introduced, with each sub rank the access costs will be higher and higher. To give you an idea, each Gold game costs 15 PC and each Master game costs 75 pts. A surprising novelty now when you pass to the Master rank the access cost increases by 5 PC every 1000 points earned, the limit of addition is 175
POINTS PER FRAG
The points per frag have been simplified and adjusted. The frag values have received a total rework which will be linked to the rank. In a Battle Royale, finishing in the bottom half of the room is equivalent to losing. Ranking and frags are both important measures in ranked mode. Collecting frags without finishing high in the rankings should not be seen as a success. As a result, we’ve reduced the frag PC gains when you finish above 10th place. Players in this tier of the rankings are at risk of losing CP. Conversely, if you finish in good place with little or no frags, you will lose the majority of your CP rewards from the frag-related CP changes discussed above. From now on there is no limit to the number of kills per game you will just earn less and less points. Work well as a team at the beginning of the game and you will have a profitable game!
A NEW RANK FOR BEGGINERS
The Bronze level was the only one with no access cost. All the regular players eventually got out of it. That’s why we are introducing a new level: Novice. This category will remain below Bronze to act as a one-way gateway to Ranked Mode. There will be no ranking rewards associated with it. The addition of the Novice tier will not change anything for existing players: they cannot be relegated to this tier, nor will they fall back into it in new divisions or seasons.
FRAG LEVEL DIFFERENCES
|LEVEL DIFFERENCES||S12 FRAGS MODIFIER||S13 MODIFIER|
By adjusting access costs and frag participation, we will mitigate the PC modifiers related to mastery level on frags. In effect, you are rewarded by beating enemies that are stronger than you!
FRAG POINT THRESHEHOLD
To accommodate the increasing number of CPs, we are adjusting the CP thresholds for each level and division to keep the difficulty and effort required to achieve them relatively unchanged.
CHANGE : CP thresholds for all levels and divisions adjusted. The duration of each division is increased by 200 CP.
FRAG THEFT FINALLY PUNISHED
The long-standing problem of frag theft, which caused frag credits to be unintentionally transferred from eliminated teams, has been resolved. Previously, when Team A knocked out players from Team B before being eliminated, players from any team could grab frag credits from those downed players by executing them, regardless of their involvement in the original conflict. This problem has been corrected and these frags are now null and void. You have to earn your frags, not steal them.
IN SHORT – STEALING IS BAD !
DISCREET BUT IMPORTANT CHANGES
The Flatline and Longbow are now available in the ground loot, so the Rampage and R-301 can now be created. The EVA-8, Bow, Flatline, P2020 and Spitfire will be the golden weapons of the season. Blue helmets reduce headshot damage by 50% (previously 40%). Purple helmets reduce headshot damage by 65% (up from 50). The spitfire goes back to the ground and the mastiff takes its original place!
Headshot multiplier reduced from 3 to 2.Damage reduced from 145 to 140.
The pattern of the salvo is tightened, the ammunition passes from 6 to 4 in the magazine, the ammunition reserve is 28, the shooting capacity passes from 1,1 to 1,2.
Headshot multiplier reduced from 1.75 to 1.5, headshot distance increased from 64m to 57m. The overheat delay has increased from 2.5 to 3.6 and the L-Star also has an increase in handling delay.
Reload time increased from 2.6 to 3.1 with a slight increase in handling time.
THE REWORK OF THE SPITFIRE
The capacity of the purple and gold magazines is reduced from 55 to 50, the dispersion is increased for the judgment shots. Removal of the gun accessory slot. Headshot multiplier reduced from 1.75 to 1.5. Headshot distance reduced from 64 m to 57 m, reload time increased from 3.2 to 3.4. Time to draw the weapon increased from 0.7 to 0.8. The time to sheathe the weapon has been increased from 0.65 to 0.75, to raise it has been increased from 0.55 to 0.65 and to lower it has been increased from 0.5 to 0.6.
GOOD TO KNOW
Cell and syringe appearance rates have been reduced by about 18%.
You can no longer freely prepare the shot during the launch of the celestial jump.
When you go out of bounds, the following items are disabled:
Weapons, explosives, and survival items
Healing items (without canceling current heals)
All passive abilities (Like the Valkyrie’s jetpacks)