
Everything you need to stop struggling and start dominating the Tower. Build advice, pacing tips, boss prep and the mistakes even good players make.
01 – The #1 Mistake
Don’t Rush the Tower
The Endless Tower is not a dungeon to clear in a single session. It’s designed to be revisited between other content grind a few floors, go explore, come back stronger.
If you clear all of it before fighting Clea and Simon, you’ll regret it. Overlevelling from the tower makes those story bosses, some of the best fights in the game feel completely trivial. Do floors 1–7 first, then go explore Flying Manor and fight Clea before returning for the brutal final tiers.
Recommended pacing order:
→ Endless Tower floors 1-7
→ Flying Manor
→ Fight Clea
→ Return for Tower floors 8-11
→ Fight Simon.
DIFFICULTY CURVE:
Current position highlighted: floors 6–7 is exactly where most players first hit a wall.
The tower has 33 fights across 11 stages, not 11
Each stage contains 3 trials, and the difficulty scales hard between them. Early floors feature relatively straightforward battles against standard Nevrons, while later stages pit you against multiple boss-level enemies simultaneously. That’s not a gradual curve – it’s a cliff. Many players push through the early floors comfortably and assume the rest is more of the same. It isn’t.
You will meet story bosses before you’ve fought them in the story
The enemies in the Endless Tower can include bosses you haven’t faced in the main story yet, if you haven’t gone to Lumiere or completed the final battle. Fighting a character as a tower enemy before their actual story moment doesn’t just spoil the encounter – it means you’ll go into that story fight already knowing their moveset, stripping the tension entirely.
The rewards are real, but they come at a cost
The tower drops some of the best upgrade materials and Pictos in the game – Grandiose Chroma Catalysts, Colours of Lumina, and unique cosmetics. Completing all 33 trials and talking to the Fading Woman rewards the Ponytail White Haircut for Maelle. It’s worth doing. Just not all at once, and not before your story content is done.
Patch 1.5 made the tower even bigger – and harder
The Thank You Update (Patch 1.5, released December 12, 2025) added new optional boss battles to the Endless Tower – variations of iconic bosses from the main game, designed to be even more challenging. These are found inside canvases in the tower and are intended to be a challenge for even the best builds, don’t feel bad if you lose to them. If you thought floors 10–11 were the ceiling, they aren’t anymore. These secret bosses are for players with fully optimised endgame builds and are completely optional, but they exist, and they will humble you.
Abandoning a run is not failure – it’s strategy
You may not be able to complete the tower all at once, but doing some of it earlier isn’t a bad idea. Come back to it later if you get tired or if you can’t beat it yet. The game even added an Abandon Battle option in Patch 1.5 specifically so players don’t feel locked into a wipe mid-run. Use it.
02 – Pick Your Playstyle
Preferred Build Recommendations
Not all builds are equal on the tower. Here’s how the main options stack up for sustained multi-enemy runs.
Pro tip: Equip First Strike on everyone.
If you have the First Strike picto, it belongs on every party member. The opening advantage it provides especially paired with Monoco’s Level 3 Gradient stun- fundamentally changes the pace of difficult fights.
03 – The Fire Problem
Dealing with Fire Immune Enemies
Around floors 5-8, the tower frequently throws in enemies that absorb fire damage.
If your entire build relies on burn, this is a nightmare. Here’s how to handle it without scrapping your setup.
Keep a neutral weapon levelled. You don’t need to fully spec into it a backup neutral-element weapon lets you attack without feeding the enemy HP. Even at lower damage it’s better than healing them.
Swap your party composition, not just your weapon. If Verso is useless against a fire-absorber, bring in a party member who has a neutral or exploitable-element attack ready. Don’t fight the enemy on its terms.
Use Phantom Strike for group clearing. Phantom Strike is nearly element-agnostic and will clear most non-boss groups without needing burn setup at all. Great safety valve for mixed floors.
Reload stats with Expedition Flags. If your stats are hard-locked to a weapon that can’t work here, Expedition Flags let you respec. It’s not a surrender – it’s resource management.
Fire-immune enemies thin out in tiers 8+. The mid-game floors are the worst for fire immunity. Push through or come back — the problem does get less frequent at higher levels, oddly enough.
Do not try to re-equip mid-battle.
If you’re locked into a bad matchup, finish the fight with whatever damage you can do rather than sacrificing a turn to swap loadout. Plan your second weapon slot before entering each new floor.

04 – Boss Prep
Clea & Simon: Know Before You Go
These are not tower bosses, they are the hardest story fights in the game. Don’t let the tower inflate your level to the point where these fights become non-events.
Painted Love is harder than Clea solo
Renoir tends to die so fast (especially if you’re overlevelled) that you skip his entire moveset – meaning in the Painted Love encounter you face both bosses properly. If you want to see Renoir’s full fight and cutscenes, intentionally hold back your damage in his solo encounter.
05 – Cheater Lumina
When to Use Cheater (And When Not To)
Cheater is one of the most powerful Lumina in the game – it basically gives characters a free extra turn. Here’s a balanced take from someone who has played both ways.
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